The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Most professional programmers that I’ve encountered are not well prepared to tackle algorithm design problems. This is a pity, because the techniques of algorithm design form one of the core practical technologies of computer science. Designing correct, efficient, and implementable algorithms for real-world problems requires access to two distinct bodies of knowledge: • Techniques – Good algorithm designers understand several fundamental algorithm design techniques, including data structures, dynamic programming, depth first search, backtracking, and heuristics. Perhaps the single most important design technique is modeling, the art of abstracting a messy real-world application into a clean problem suitable for algorithmic attack. • Resources – Good algorithm designers stand on the shoulders of giants. Rather than laboring from scratch to produce a new algorithm for every task, they can figure out what is known about a particular problem. Rather than re-implementing popular algorithms from scratch, they seek existing implementations to serve as a starting point. They are familiar with many classic algorithmic problems, which provide sufficient source material to model most any application. This book is intended as a manual on algorithm design, providing access to combinatorial algorithm technology for both students and computer professionals.
The 2013 edition of the bestselling vSphere book on the market Virtualization remains the hottest trend in the IT world, and VMware vSphere is the industry's most widely deployed virtualization solution. The demand for IT professionals skilled in virtualization and cloud-related technologies is great and expected to keep growing. This comprehensive Sybex guide covers all the features and capabilities of VMware vSphere, showing administrators step by step how to install, configure, operate, manage, and secure it. This perfect blend of hands-on instruction, conceptual explanation, and practical application is reinforced with real-world examples. Led by Scott Lowe and Nick Marshall, both VMware vExperts, the author team provides expertise that will prepare IT professionals to excel in using this virtualization technology. Virtualization is seen as a "best practice" for high availability and disaster recovery solutions, as well as for applications such as Exchange Server and SharePoint IDC estimates that there are as many as 7 million jobs available worldwide in virtualization and cloud technology Provides hands-on instruction in all the latest features and capabilities of VMware vSphere, with both conceptual explanations and practical applications Author team is lead by Scott Lowe and Nick Marshall, well-known VMware experts and popular bloggers Mastering VMware vSphere provides what every virtualization professional needs to know.
Having sold more than 2 million copies over its lifetime, How Computers Work is the definitive illustrated guide to the world of PCs and technology. In this new edition, you’ll find detailed information not just about PCs, but about how changes in technology have evolved the giant, expensive computer dinosaurs of last century into the smaller but more powerful smartphones, tablets, and wearable computing of today. Whether your interest is in business, gaming, digital photography, entertainment, communications, or security, you’ll learn how computing is evolving the way you live.
A full-color, illustrated adventure into the wonders of TECHNOLOOGY
This full-color, fully illustrated guide to the world of technology assumes nothing and explains everything. Only the accomplished and award-winning team of writer Ron White and artist Tim Downs has the unique ability to meld descriptive text with one-of-a-kind visuals to fully explain how the electronic gear we depend on every day is made possible. In addition to all the content you’ve come to expect from prior editions, this newly revised edition includes all-new coverage of topics such as:
• How smartphones and tablet PCs put the power of a desktop computer in your hands–literally
• How computing technology is linking our homes, work place, entertainment, and daily communications
• How advances such as Facebook, Twitter, Google, eBay, and smartphones are expanding our universe of friends, knowledge, and opportunity
• How increased miniaturization leads to new products, such as smartphone, smartwatches, and Google Glass
• How computing technology takes advantages of quantum physics and innovations no one even imagined a few years ago
For two decades, How Computers Work has helped newbies understand new technology, while hackers and IT pros have treasured it for the depth of knowledge it contains. This is the perfect book about computing to capture your imagination, delight your eyes, and expand your mind, no matter what your technical level!
Beautifully detailed illustrations and jargon-free explanations walk you through the technology that is shaping our lives. See the hidden workings inside computers, smartphones, tablets, Google Glass, and the latest tech inventions.
A unique guide to practical mechanical design principles and their applications In Making Things Move, you'll learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices. The projects include a drawing machine, a mini wind turbine, a mousetrap powered car, and more, but the applications of the examples are limited only by your imagination. A breadth of topics is covered ranging from how to attach couplers and shafts to a motor, to converting between rotary and linear motion. Each chapter features photographs, drawings, and screenshots of the components and systems involved. Emphasis is placed on using off-the-shelf components whenever possible, and most projects also use readily available metals, plastics, wood, and cardboard, as well as accessible fabrication techniques such as laser cutting. Small projects in each chapter are designed to engage you in applying the material in the chapter at hand. Later in the book, more involved projects incorporate material from several chapters. Making Things Move: Focuses on practical applications and results, not abstract engineering theories Contains more than a dozen topic-focused projects and three large-scale projects incorporating lessons from the whole book Features shopping lists and guides to off-the-shelf components for the projects Incorporates discussions of new fabrication techniques such as laser cutting and 3D printing, and how you can gain access Includes online component for continuing education with the book's companion website and blog (makingthingsmove.com) Hands-on coverage of moving mechanisms Introduction to Mechanisms and Machines; Materials and Where to Find Them; Screwed or Glued? On Fastening and Joining Parts; Forces, Friction and Torque (Oh My); Mechanical and Electrical Power, Work, and Energy; Eeny, Meeny, Miny, Motor? - Creating and Controlling Motion; The Guts: Bearings, Bushings. Couplers, and Gears; Rotary vs. Linear Motion; Automatons and Mechanical Toys; Making Things and Getting Them Made; Projects
“I wrote this book because I love building robots. I want you to love building robots, too. It took me a while to learn about many of the tools and parts in amateur robotics. Perhaps by writing about my experiences, I can give you a head start.” —David Cook
Robot Building for Beginners, Second Edition is an update of David Cook's best-selling Robot Building for Beginners. This book continues its aim at teenagers and adults who have an avid interest in science and dream of building household explorers. No formal engineering education is assumed.
The robot described and built in this book is battery powered and about the size of a lunchbox. It is autonomous. That is, it isn't remote controlled.
You'll begin with some tools of the trade, and then work your way through prototyping, robot bodybuilding, and eventually soldering your own circuit boards. By the book's end, you will have a solid amateur base of understanding so that you can begin creating your own robots to vacuum your house or maybe even rule the world!
In this practical guide, electronics guru Simon Monk takes you under the hood of Arduino and reveals professional programming secrets. Featuring coverage of the Arduino Uno, Leonardo, and Due boards, Programming Arduino Next Steps: Going Further with Sketches shows you how to use interrupts, manage memory, program for the Internet, maximize serial communications, perform digital signal processing, and much more. All of the 75+ example sketches featured in the book are available for download.
Learn advanced Arduino programming techniques, including how to: Use hardware and timer interrupts Boost performance and speed by writing time-efficient sketches Minimize power consumption and memory usage Interface with different types of serial busses, including I2C, 1-Wire, SPI, and TTL Serial Use Arduino with USB, including the keyboard and mouse emulation features of the Leonardo and Due boards Program Arduino for the Internet Perform digital signal processing Accomplish more than one task at a time—without multi-threading Create and release your own code library
Bring your electronic inventions to life! "This full-color book is impressive...there are some really fun projects!" -GeekDad, Wired.com
Who needs an electrical engineering degree? This intuitive guide shows how to wire, disassemble, tweak, and re-purpose everyday devices quickly and easily. Packed with full-color illustrations, photos, and diagrams, Hacking Electronics teaches by doing--each topic features fun, easy-to-follow projects. Discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, microphones, and FM transmitters. The final chapter contains useful information on getting the most out of cheap or free bench and software tools.
Safely solder, join wires, and connect switches Identify components and read schematic diagrams Understand the how and why of electronics theory Work with transistors, LEDs, and laser diode modules Power your devices with a/c supplies, batteries, or solar panels Get up and running on Arduino boards and pre-made modules Use sensors to detect everything from noxious gas to acceleration Build and modify audio amps, microphones, and transmitters Fix gadgets and scavenge useful parts from dead equipment
Let us send Multicore updates to your feed reader, Facebook Wall, E-mail inbox, Amazon Kindle, iPad, or other favorite reading app. Choose your favorite method below to continue. When something new is published here, we'll send it there.